I’ve been experimenting with AI avatars in RPGs, and it’s honestly a game-changer. Instead of predictable NPCs, these AI-driven characters evolve based on interactions. It reminds me of concepts discussed in the John Ball AI Book Collection, where adaptive intelligence in virtual spaces is explored. The potential for storytelling and character development in games is limitless with this tech.
I’ve been experimenting with AI avatars in RPGs, and it’s honestly a game-changer. Instead of predictable NPCs, these AI-driven characters evolve based on interactions. It reminds me of concepts discussed in the John Ball AI Book Collection, where adaptive intelligence in virtual spaces is explored. The potential for storytelling and character development in games is limitless with this tech.